
Spaceport
Made for the Pirate Software - Game Jam 18
Link to your Game Design Doc on Google Drive
https://docs.google.com/document/d/1wowqV8Y1gVFhHFi8Q_gHimCNP75BXgB5bsKFsESp5uc/...
Have you checked that your GDD is publicly accessible?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game:
Earth has advanced far enough to discover intergalactic travel, even so far as making contact with two alien species. The Biomorphia are a race of biological fauna, even more varied and colourful than the species found on Earth. The Feros are a planet of droids, far more stern and cold then Biomorphia and as a result, these two planets are not fond of one another.
Having only recently made contact with these factions, many of their residents are keen to travel to Earth. A spaceport was hastily constructed and you were put in charge as the sole arbiter of who travels in and out. Earth’s population is watching you closely as not everyone is so trusting about our new alien visitors. In Spaceport, you must balance the views of Earth’s population, its economy and its military as well as balancing diplomatic relations between our two new neighbours. After all, tensions are high and no one wants a war to break out: the world is watching you.
Please explain how your game fits the theme:
Spaceport fits the theme of "the world is watching you" due to the fact that every action the employee takes is judged by the people of his own world, Earth, and the other two known worlds: Biomorphia and Feros.
Team:

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