It was a gorgeous hand drawn game. I loved the cute style. The game play was short and sweet but you had to have the lil puzzle guy work in your brain.
I am thankful for the little glow and yellow lights in the dark level…I threw away my light because I thought I was too heavy to complete the level before it lel.
This was a fairly enjoyable game. I like the different options on when to use an item or not. It was interesting seeing how much a difference dumping a few items was. I'm not sure if the flashlight was supposed to be able to move or not, but it didn't seem too useful only being able to look down when you're at the bottom of the cave. All in all, a pretty fun game though. Nice work!
The flashlight is fixed, but angled slightly downwards so you can see the ends of the platforms. We tried a couple of different positions, but that's what we ended up with after some playtesting. Moving it could've been a good option that we didn't really consider.
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Very good, I enjoyed the artstyle, and the platforming had a little oomph to it! 6:14 for first run :3 rated!
Thank you so much!
I used the BIG FUCKING STICK!
It was a gorgeous hand drawn game. I loved the cute style. The game play was short and sweet but you had to have the lil puzzle guy work in your brain.
I am thankful for the little glow and yellow lights in the dark level…I threw away my light because I thought I was too heavy to complete the level before it lel.
Edit: Oh - 06:38.874 was my time :)
Thanks for playing and the nice words!
That's a decent time for first try =)
This was a fairly enjoyable game. I like the different options on when to use an item or not. It was interesting seeing how much a difference dumping a few items was. I'm not sure if the flashlight was supposed to be able to move or not, but it didn't seem too useful only being able to look down when you're at the bottom of the cave. All in all, a pretty fun game though. Nice work!
Thanks for playing!
The flashlight is fixed, but angled slightly downwards so you can see the ends of the platforms. We tried a couple of different positions, but that's what we ended up with after some playtesting. Moving it could've been a good option that we didn't really consider.